Followers

Saturday, June 4, 2011

Last Stand of the Wreckers 1 by ~trevhutch on deviantART

funny

Hidden

Imagine an app that let’s you spy on the person that might have stolen your laptop. It’s called Hidden. If your computer is stolen, Hidden will show you where it is and who has it. When you activate tracking, Hidden will locate your stolen computer anywhere on the planet, collect photos of the thief and screen shots of the computer in use.

One Hidden user started a Tumblr Blog with the images the app was able to collect. Slightly awkward to look at the person who is using your computer.

(thank you Jessi)

Friday, June 3, 2011

Sin toys (Fontomass project) on the Behance Network

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funny toy

Jacek Yerka

Jacek Yerka was born in Toruń, Poland, in 1952 - where he later studied fine art and graphic design. According to Yerka, he was pressured by his university instructors to eschew detail and realism in favor of the fashion of the times - but did not relent, adhering to the meticulous classic Flemish technique that still typifies his work. In time they came to see him as a brilliant - though troubled - talent. Yerka graduated from the Faculty of Fine Arts at Nicolaus Copernicus University in Toruń, specializing in printmaking. He began working full time as an artist in 1980.
Yerka cites Hieronymus Bosch, Pieter Bruegel, Cagliostro, Jan van Eyck, and Hugo van der Goes as formative influencers of his work. His subject matter ranges from odd beasts to whimsical landscapes incorporating extraordinary architecture, and include imagery gleamed from his childhood, such as his grandmothers kitchen. Says Yerka, "For me, the 1950s were a kind of Golden Age ... If I were, for instance, to paint a computer, it would definitely have a pre-war aesthetic to it."
Work typically progresses from a graphite sketch, to crayon drawing, then a pastel com, and finally an acrylic painting.
Yerka's work has been exhibited in Poland, Germany, Monaco, France, and the United States, and may be found in the museums of Poland.

tariqdesign: Cinema 4d - TRON

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see the original source :

http://work.gmunk.com/#1190818/TRON-Throne-Room

Sequence Overview: During the Rectifier Extraction sequence, Clu gets his dirty hands on Flynn’s disc and attempts to extract all its vital data, unlocking the secrets of the TRON universe while powering up his army with extra special sauce, all of which would enable Clu to escape the computer world and to ultimately take over that planet earth place…

The team’s task was to visually represent the immense amounts of information being extracted, first as a chaotic assemblage, then organizing the packets into concentric rings of decoded data as the camera gracefully pushes through them…

Design Process: The team researched disc defragmentation diagrams and sought to greatly modernize the aesthetic, for the data required to create of the TRON universe was immense to say the least, requiring the defrag diagram to look like an other-worldly representation of data re-structuring…

So munkowitz and Jake Sargeant established a visual foundation, first designing a holographic representation of Flynn’s identiftying boot-up hologram, which is then unlocked and dissipates bit by bit to initiate the data restructuring, which grows in complexity as each ensuing sector is filled with digital content…

Cinema 4D Mograph Insanity: Master Lewandowski, the team’s lead animator and best-looking member, then took the styleframed design foundation and elevated it to the next level and beyond, flexing his immensely insane C4D muscle to render a series of ridiculously detailed defragmentation simulations, pushing the limits of his C4D skillset while exceeding everyone’s expectations for how visually stunning the sequence would become…

A fantastic breakdown of his animation process can be found on his site dlew.me

Sam’s Disc Hologram: Another component of the sequence is when Clu takes Sam’s disc and views it’s contents via a holographic video player… Maya particle systems formed the foundation and container for the video content, which was rendered using an Open-Frameworks Pixelation app written by code artist Keith Pasko…

Cinema 4d - TRON

Cinema 4d

cargo show case

Poster a day