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Friday, June 3, 2011

tariqdesign: Cinema 4d - TRON

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see the original source :

http://work.gmunk.com/#1190818/TRON-Throne-Room

Sequence Overview: During the Rectifier Extraction sequence, Clu gets his dirty hands on Flynn’s disc and attempts to extract all its vital data, unlocking the secrets of the TRON universe while powering up his army with extra special sauce, all of which would enable Clu to escape the computer world and to ultimately take over that planet earth place…

The team’s task was to visually represent the immense amounts of information being extracted, first as a chaotic assemblage, then organizing the packets into concentric rings of decoded data as the camera gracefully pushes through them…

Design Process: The team researched disc defragmentation diagrams and sought to greatly modernize the aesthetic, for the data required to create of the TRON universe was immense to say the least, requiring the defrag diagram to look like an other-worldly representation of data re-structuring…

So munkowitz and Jake Sargeant established a visual foundation, first designing a holographic representation of Flynn’s identiftying boot-up hologram, which is then unlocked and dissipates bit by bit to initiate the data restructuring, which grows in complexity as each ensuing sector is filled with digital content…

Cinema 4D Mograph Insanity: Master Lewandowski, the team’s lead animator and best-looking member, then took the styleframed design foundation and elevated it to the next level and beyond, flexing his immensely insane C4D muscle to render a series of ridiculously detailed defragmentation simulations, pushing the limits of his C4D skillset while exceeding everyone’s expectations for how visually stunning the sequence would become…

A fantastic breakdown of his animation process can be found on his site dlew.me

Sam’s Disc Hologram: Another component of the sequence is when Clu takes Sam’s disc and views it’s contents via a holographic video player… Maya particle systems formed the foundation and container for the video content, which was rendered using an Open-Frameworks Pixelation app written by code artist Keith Pasko…

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